Exploration vs Exploitation
The exploration vs exploitation dilemma is one of the most important challenges in Reinforcement Learning.
๐ค What is the Dilemma?โ
Exploitationโ
Using current knowledge to take the best known action.
Explorationโ
Trying new actions to discover if they are better.
The Dilemmaโ
- Only exploit โ May miss better options
- Only explore โ Never takes advantage of what it knows
- Balance โ Necessary for optimal learning
๐ฏ Exploration Strategiesโ
ฮต-Greedyโ
- ฮต% of the time โ Explore (random action)
- (1-ฮต)% of the time โ Exploit (best known action)
- ฮต decreases over time
Upper Confidence Bound (UCB)โ
- Balances reward and uncertainty
- Prefers actions with high potential
Thompson Samplingโ
- Uses Bayesian approach
- Samples from posterior distribution
โ๏ธ Balancing Strategiesโ
Decay Schedulesโ
- Linear decay - ฮต decreases linearly
- Exponential decay - ฮต decreases exponentially
- Step decay - ฮต decreases at specific intervals
Adaptive Methodsโ
- Success-based - Increase exploration when failing
- Uncertainty-based - Explore when uncertain
- Time-based - Decrease exploration over time
๐ฎ Examples in Ants Sagaโ
Early Episodes (High Exploration)โ
- ฮต = 0.9 (90% exploration)
- Ants try random actions
- Learn about the environment
Middle Episodes (Balanced)โ
- ฮต = 0.3 (30% exploration)
- Mix of exploration and exploitation
- Refine learned strategies
Late Episodes (High Exploitation)โ
- ฮต = 0.1 (10% exploration)
- Mostly use learned knowledge
- Fine-tune performance
๐ Monitoring Explorationโ
Metrics to Trackโ
- Exploration rate - Percentage of random actions
- Action diversity - Variety of actions taken
- Reward variance - Consistency of rewards
Visualizationโ
- Action heatmaps - Show action distribution
- Reward curves - Track learning progress
- Exploration plots - Monitor exploration over time
๐ง Implementation Tipsโ
Choosing ฮตโ
- Start high (0.9-1.0) for initial exploration
- Decay slowly to avoid premature convergence
- Monitor performance to adjust if needed
Common Pitfallsโ
- Too much exploration - Slow learning
- Too little exploration - Local optima
- Wrong decay rate - Poor balance